#if UNITY_IOS
using System.Collections.Generic;
using System.IO;
using FibMatrix.IO;
using FM_Mono;
using UnityEngine;

[IgnoreGen]
public class IOSScriptConfig:MobileScriptConfig
{
    public override string libraryDirectory => null;

    public override string configDirectory => null;

    public override string overrideConfig => null;

    public IOSScriptConfig(List<SearchPath> searchPaths, string[] packageOnlyAssemblies) : base(searchPaths, packageOnlyAssemblies)
    {
        
    }
}
#endif